文件操作 - timer_wrap.h
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文件: /usr/include/nodejs/src/timer_wrap.h
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#ifndef SRC_TIMER_WRAP_H_ #define SRC_TIMER_WRAP_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "memory_tracker.h" #include "env.h" #include "uv.h" #include <functional> namespace node { // Utility class that makes working with libuv timers a bit easier. class TimerWrap final : public MemoryRetainer { public: using TimerCb = std::function<void()>; template <typename... Args> explicit inline TimerWrap(Environment* env, Args&&... args); TimerWrap(const TimerWrap&) = delete; inline Environment* env() const { return env_; } // Stop calling the timer callback. void Stop(); // Render the timer unusable and delete this object. void Close(); // Starts / Restarts the Timer void Update(uint64_t interval, uint64_t repeat = 0); void Ref(); void Unref(); SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(TimerWrap) SET_SELF_SIZE(TimerWrap) private: static void TimerClosedCb(uv_handle_t* handle); static void OnTimeout(uv_timer_t* timer); ~TimerWrap() = default; Environment* env_; TimerCb fn_; uv_timer_t timer_; friend std::unique_ptr<TimerWrap>::deleter_type; }; class TimerWrapHandle : public MemoryRetainer { public: template <typename... Args> explicit inline TimerWrapHandle(Environment* env, Args&&... args); TimerWrapHandle(const TimerWrapHandle&) = delete; ~TimerWrapHandle() { Close(); } void Update(uint64_t interval, uint64_t repeat = 0); void Ref(); void Unref(); void Stop(); void Close(); void MemoryInfo(node::MemoryTracker* tracker) const override; SET_MEMORY_INFO_NAME(TimerWrapHandle) SET_SELF_SIZE(TimerWrapHandle) private: static void CleanupHook(void* data); TimerWrap* timer_; }; } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_TIMER_WRAP_H_
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